In 9th Edition, the woods are Dense Cover which means you can shoot through them, however you are at a -1 penalty to shoot. Combined with being able to move and shoot without penalty and being able to shoot into combat I can certainly see bricks of Ironstriders being a common occurrence. And that is before you start slapping the main turret weapon on it. As the edition wore on it was clear that codexes were increasing in content and power which was leaving the Ad Mech a little behind. Here’s our list. The last point in the previous paragraph is important when we look at the new edition of the game. This list gives up any pretense of hidden melee threats or real any subtlety and just puts drills and a Cawl Castle on the table on the table and expects you do deal with it. Iâm finding it hard to argue with the changes to points, with perhaps the exception of the Disintegrator, as most other 40k armies have also seen a jump up in points. Dragoon Adeptus Mechanicus Tactics. However, like with the Rangers and Vanguard, a cheap ride is what really made these guys sing, and again I will cover that in a bit. This may tempt you to build bigger squads. Pop the Protector Doctrina Imperative strat however, and this will counteract the -1 to hit, bringing you back to your base BS, and then adding a … ( Log Out / In 9th it is jumping up to 115pts. 199. Adeptus Mechanicus – Serberys RaidersCredit: Pendulin. The Terrax Drill, however. I do not really enjoy trading troops by putting them in harm’s way with the plasma and could see the plasma being cut back for some of the imperial agents above, especially if the game devolves into needing 3rd– and 4th-turn melee threats on midfield objectives but actual testing would be required. I still think however, that having a number of troops is going to be important for grabbing objectives, so I would always try to include one or two in your army. Change ), You are commenting using your Facebook account. It is now a 100 point doofy not-hovertank that feels a lot worse. The Archaeopters are also a new addition to the AdMech arsenal in Engine War and my initial response to them was tepid. Base cost following Engine War the Disintergrator had a value of 85pts. They sure exist. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies. ( Log Out / On the special weapons front Arc rifles, which are kind of not great anyway, went up 2 points so they are not as great for filling a slot anymore while the Plasma caliver dropped a point. You can read my review of the book here. Labels: 40k, 40k batrep, 9th Ed batrep, 9th Edition, Adeptus Mechanicus, Battle Report, Black Legion, Chaos Space Marines, Stylus 3 comments: Pootle 21 August 2020 at 08:24 9th Edition Admech Points. GW clearly thought Ad Mech players may feel short changed with the arrival of 9th, so Panegyric Procession also gives your Heavy weapons an extra point of strength, so donât forget this! Being an Imperium army certainly has benefits. The introduction of the new Ad Mech units filled a gap in the army composition, and with the focus on getting armies moving across the battlefield, without the new additions, this could have caused a problem for Mechanicus players in certain scenarios. Let’s break down the Force Organization slots, put it all together, check out the “free” Imperium options, and see if we can squeeze out a couple lists that feel alright. The book is up for preorder right now. Back and ready for another 9th edition battle report! Cawl has only gone up by 10pts which is surprising, I was expecting him to jump up further. The Adeptus Mechanicus are in great shape as we start rolling dice in this new edition of Warhammer 40,000. Shooty Kastelan Robots are now 125 per model, and the punchy version clocks in at 115 which feels like back in early 2019 point values except that vehicles now can shoot into combat, can move and shoot no penalty, and now these boys won’t care if they are planted and are tied up in combat because they can just shoot their way out. Especially with proposed 9th edition changes. Both the Collectors and normal ones are pre-order on the 16th. I used Fulgurites extensively last year and even at 170 for a squad of 10 they are worth it as a counter charge element. This guy is still great, giving a +1 to hit a unit that he points at within 24â. Let us not also forget the Ironstrider Ballistarii armed with Autocannons! The below are my thoughts on how the Adeptus Mechanicus will do going into 9th. Clocking in at 150 (up from 111) the Disintergrator which three of each was a staple of Admech list design now feels almost unplayable. Going up exactly 2 points the drill still carries 12 bodies, has a couple storm bolters, a d3 melta gun, and 6 S14 Thunderhammer swings it wants to tell you all about. Enjoys designing and managing websites. I find it interesting how so many people in this hobby have been a part of it for so long. Change ). In the meantime, we’re all wondering what books should get a release after that. A couple of fast melee characters that can shoot mortals and deep strike if needed running around in the new “can-shoot-into-combat” AdMech line seem like they could be an OK replacement counter charge unit. All the assassins also went up only 5 points to a clean 100 and in the PA book you can now just pick the Callidus as your default and pay CP if you need to swap out to a different toolkit. It feels a little short today though with only two featured units and mostly escape themed options. 9th Edition AdMech guide for newcomers So going into 9th Edition a lot of stuff has been changed around and the new meta is settling down. Even the Kataphrons, whilst being more expensive in points, provide a little bit more punch and resilience, making great objective grabbers and holders. I unboxed my first ham only a year and a half ago. The Dunecrawler and Ironstriders are babysat by Cawl and hopefully get +1S on heavy weapons to make most of the shooting out of the castle S8. However the Servitor Maniple has not really lost any steam: these guys are big-based slow troops that have good guns and are an easy place to stack buffs. Overall the doom and gloom around AdMech post-points and FAQs is not totally justified; the pendulum appears to have swung back in favor of armies with lots of direct shooting and the bogeyman of an opponent being able to get the whole Cawl block party tied up isn’t nearly as scary as most of the faction’s shooting is vehicle-based. Andrew: The Adeptus Mechanicus have a lot to look forward to in the new edition. It does provide indirect shooting that Admech otherwise lacks but its indirect shooting is not that good for what it is. Morale is set to play a key part in your games. I keep saying that objectives and maneuverability will be key in the new edition, and we have lots of tools in our locker to achieve this, including all the recent reinforcements. ... 4 Adeptus Mechanicus; 4 Adeptus Custodes; Today, Cyle “Naramyth” Thompson is looking at the Adeptus Mechanicus. Meanwhile the blobs of Raiders, Ironstriders and Arc Breachers fill up the table shooting everything that is in LOS. Finally, the power couple Stern and Kyganil clock in at a combined 125 points. Speaking of the Serberys, Raiders and Sulphorhounds only took small increases, so it looks like we’re continuing to see these guys be aggressively pushed. Please complete the quick form below in order to register your MiniWarGaming User Account. Coherency checks makes stringing these guys out not as fun as it used to be, and blasts make the 12 man blob probably not worth it. If your unit is below half the starting strength (so under 3 models in a 5 man squad, or under 5 models in a 10 man squad) a roll of a 1 or 2 results in another model fleeing. They must have forgotten about our sweet drill boy. In case you missed it, a pair of new Necron and Space Marine codexes are on the way with a release in October. The release of the book saw a lot of new and powerful content for the Ad Mech, including superb Warlord traits and new stratagems. A lot of scenery in your games will now be tagged with the Obscured keyword. Clocking in at 150 points and providing 12 shots and 2 lascannons on a platform that can move far and double pivot seems like a real winner. Learn how your comment data is processed. If your army is Battle-forged, all Troops units in ADEPTUS MECHANICUS Detachments gain this ability. 26 comments You don't have access to write a comment. In 9th the changes to Heavy weapons takes away the need of that rule on the datasheets for tanks such as the Dunecrawler, as every Vehicle and Monster keyword model can move and fire without penalty. They seemed like kind of a lot of points for not a lot of guns or wounds and to keep their defensive properties they could not really hang out in the big Cawl bubble. Infiltrators and Ruststalkers took it on the chin. Put away the ninjas, they are dead. Pop the Protector Doctrina Imperative strat however, and this will counteract the -1 to hit, bringing you back to your base BS, and then adding a further +1 making you +1 to hit. Another boon to having a larger troops unit is to protect your Character models. In fact, the Disintergrator has jumped up a fair amount. But now the little guys. Warhammer 40,000 9th Edition is here and we already know the first two codexes on the way – but which ones should come after? A model that fires a random number of shots Blast Weapon at a unit with 6 or more models always has 3 shots, whilst any with 11+ models allows the firing until to fire the full capacity of shots. A 5 man unit wonât be 5 man for long if your valuable Tech-Priest Dominus is nearby. drop in and are a huge pain in the ass. It looks bleak with the main chasis going up 45 points, but the guns got discounted so the net is only up 15 (115 total) for the Icaraus array and 23 (140) for the Neutron laser. The popular Belleros Energy Cannon is still the same cost, whilst the Cognis Heavy Stubbers have gone up 3pts, and this tank rocks 3 of them. 2017/09/06 16:00:18 Subject: Codex: Adeptus ... Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders. CP farming by building your army with multiple detachments is a thing of the past now with the changes to army building in 9th. The Ad Mech have not avoided this, and lists will need to be changed. With the above in mind, and with the types of units we have at our disposal, including all the newer, faster units, I feel the Battlefield Supremacy progressive objectives would be a safe bet. Engine War also introduced a raft of new units, all of which offered Mechanicus players new, fast moving units. Picture Information. Awesome stuff! Rangers, being the great 30” rapid fire guys, really took it with their 2-point cost increase. I think they came out alright. This all changed when they became the focus of Psychic Awakening: Engine War. Now it favours gamers to build an army around, preferably 1 detachment if possible, as using multiple detachments will cost valuable CP. This site uses Akismet to reduce spam. The second edition introduced major revisions to the lore and would go on to define the general character of the lore up until the 8th edition. Adeptus Mechanicus Tech-priest exploring the mysteries of the Cult Mechanicus. The birthplace of the Adeptus Mechanicus was the ancient Forge World of Mars. This grants your flyers protection, and also gives them a much more cinematic and narrative ability to perform sweeping maneuvers over your enemy. Finally, our flappy Pteraxii. The new Adeptus Mechanicus flyers have the gracefulness of Aeldari Flyers with a Turn Move Turn ability (Maneuverable Craft) but bring the raw power of Imperium Hover Jet technology. These stratagems provide + 1 to hit in either shooting or combat (Protector for shooting, Conqueror for combat) or +2 to hit if the selected unit has a Data Tether upgrade. It is important to note at this point however, that in 9th you cannot modify a hit or wound roll by more than +1, so you wonât be getting your Robots hitting on 2s by combining one of the above strats with, say, a Daedolousâs +1 to Hit ability. I do see blobs of Breachers, Ironstriders, Raiders, and Kastelans running around causing problems with drills coming up in backfields being a downtown threat.